Published on July 24, 2014 By aLap In Galactic Civilizations III

From the information available, GALCIV3 is looking pretty much like the previous iteration with nothing that substantial to tell them apart. This is a gut feeling impression and I hope I'm wrong and there's more than updated graphics and tweaks here and there to justify wide consumer interest in a seemingly lackluster premise.


Comments (Page 4)
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on Jul 27, 2014

Quit saying that nonsense, galciv is a great game but its not a holy unchanging entity. It changes player to player and over time since the very first iteration. (remember that chart brad posted about the evolution of galciv?)

People asking for this should be catered fairly, this has been asked for many times from games spanning the years. Space games need space combat, it makes sense, it fit, its fair.

Whatever game experience you used as a example, thing about that Vs now. SD a heavily rooted 4X game maker that with all the planned announcements is definitely not going to forget about making this game for combat. In fact its the opposite.

So think when its all done and released, this can be a expansion that can't effect core 4X mechanics and makes moderate players like me happy.

on Jul 27, 2014

Tactical combat and 3D maps are desired by a very vocal minority.  I'd hate to see GC turn into a completely different game.  Which is what TC and 3D would do.

 

There's a reason MoO3 is so hated.  It was radically different than MoO2.  I don't want that to happen to GC.

 

I say if it ain't broke, don't fix it.

on Jul 27, 2014

Although, many say allow us to auto-resolve and you get the same effect as a tactical battle, the game resources will be spent trying to ensure that the tactical battles are fun. More importantly, it is inevitable that the tactical battles will favor the player and thus not playing the tactical battles we'll not have as good as a result without. More importantly, things that we could tactically solve easily, but auto-resolve doesn't do a great job doing, it will cause a lot of frustration because we know it is an easy battle tactically, but auto-resolve is not doing the same things.

Not to mention, a multiplayer tactical battle game inevitable takes an extremely long time unless you eliminate them entirely.

I would rather the developers spend more of their time on the overall picture aspects of the game and add a micromanaged tactical battle interface, if necessary, as an expansion pack. I would like to see a cinematic view of the battles at the very least.

 

on Jul 27, 2014

parrottmath

I would rather the developers spend more of their time on the overall picture aspects of the game and add a micromanaged tactical battle interface, if necessary, as an expansion pack.

 

Even if they add it as an expansion, tactical combat would become the new face of GC going forward, and would be expected in future iterations.  IMO, leave it out.  People who desire TC can go play a tactics based game if they desire.

on Jul 27, 2014

Wrongo

Can't you see! This is the secret to world peace! It starts with having tactical combat!

Really dude a real minority is TBS gaming, combat would make it less of a nitch and more of a well rounder for most people in the world since smart games are rare and combat is plenty, so let it be tactical

Enough about moo, I hear so much about it and its so old its a different era...IT MAKES ME SICK!!! ( )

All I want is what I want, and as it happens we both don't want a game lacking in 4X. When you think about it, the stars have finally aligned and this is a great time for both. We both want a good, smart, and sophisticated 4X that gets better and better. We both don't want real combat to ruin the games lovely features in the process, neither do you. I think its great to have and as it turns out, we actually agree!

 

DARCA.

on Jul 27, 2014

I love you Parrotman.

 

on Jul 28, 2014
You know I want turn based strategy games. Not a big fan of real time strategy. As far as combining tactics with a turn based strategy game I really don't care as long as it is not real time strategy.
on Jul 28, 2014

charon2112

Tactical combat and 3D maps are desired by a very vocal minority.  I'd hate to see GC turn into a completely different game.  Which is what TC and 3D would do.

 

There's a reason MoO3 is so hated.  It was radically different than MoO2.  I don't want that to happen to GC.

 

I say if it ain't broke, don't fix it.

I hate to break it to you buddy, but . . .

Masters of Orion was hated for any number of reasons, not the least of which was that they decided to go to a FLEET system and not a Turn Based Tactical Combat system that Masters of Orion:  Battle at Antares had.

Now GalCiv 3 is going with a "Fleet building" system, which, hello, MoO3 used. 

There were lots of other problems, including NO CHEESE.  No humor.  No FUN.

 

Gal Civ has maintained the fun . . . so far.

on Jul 28, 2014

Oh, and since I'm on the subject of problems with MoO3, let me point out something else where MoO3 went wrong and our beloved GalCiv 3 is matching it:  a more complicated and ultimately meaningless, Tech Tree.

One of the biggest criticisms was . . .  most of the techs merely added numbers and added complication, not fun.  It was unclear what anything really did, or that there was a real purpose for the tech.

In his March 21 notes found in the Founders Vault, Frogboy warns the designers that they must be very specific about what a tech does and that techno-babble and nebulous quotes won't cut the mustard.  Every tech needs to give the player something.

 

What made MoO2 better than MoO3 was that each tech did something that added to the game in a clear way.  And it was presented in such a way as to make getting that tech exciting.

 

I played GalCiv3 for a few hours, and you know what I noticed?  When a tech had completed research, guess what happened?

 

Nothing.  Nothing at all.  The button at the bottom said "Research".

 

That was the only feedback I got.  Now, I know this is an ALPHA, but as I haven't seen any indication that there will be significant feedback when a tech is completed; basically I'm left to believe that researching tech is just about getting bonuses and nothing more.  Which is EXACTLY what Masters of Orion III was all about.

 

And if the "Fleet" building system is anything at all like MoO3, then I'm going to throw up, right here, right now.  I don't even want to consider the possibility of that abomination appearing once again.

 

Captain Tolan T. Grimm, Grand High Poohbah

Old Grognard

Glorigoth

Grimmian Union

 

 

 

on Jul 28, 2014

Tolan_Grimm

I played GalCiv3 for a few hours, and you know what I noticed?  When a tech had completed research, guess what happened?

 

Nothing.  Nothing at all.  The button at the bottom said "Research".

 

That was the only feedback I got.  Now, I know this is an ALPHA, but as I haven't seen any indication that there will be significant feedback when a tech is completed; basically I'm left to believe that researching tech is just about getting bonuses and nothing more.  Which is EXACTLY what Masters of Orion III was all about.

I'd suggest you take a look at last weeks dev stream.

on Jul 28, 2014

Ok everyone is emotional and illogical right now from talking about moo, so let me tell a story. My great great great great great great great grand dad was Oliver Twist DARCA, and he asked for more. So...sir, may I have some more combat please as a expansion?

 

on Jul 28, 2014

My point is that Moo3 was hated for being radically different.  GC3 is so far not radically different than GC2, so I expect it to be great.  The tech tree is temporary, it's being completely overhauled in the final game.  

 

Fleet combat is what's in GC2 and I love it, so if it's also in GC3, I'll be happy.

on Jul 28, 2014

Galactic Civilization does not need revolution, evolution is more than enough when the game is already great.

 

For me, fleet battles done right would be a huge evolutionary step, alone enough for GC3. Everything else is additional bonus.

on Jul 28, 2014


From the information available, GALCIV3 is looking pretty much like the previous iteration with nothing that substantial to tell them apart. This is a gut feeling impression and I hope I'm wrong and there's more than updated graphics and tweaks here and there to justify wide consumer interest in a seemingly lackluster premise.

 

It hasn't been implemented yet- innovation is often one of the last things to be iterated, because it's being discussed.

 

on Aug 02, 2014

1. This is still an Alpha

2. Never touch a running system!

Galactic Civ II was by FAR the BEST 4x Space game i played.

Where do you have the possibilty to design your own fleet, can counqer hundreds of stars and have a great deplomacy system.

PS: Galactic Civ III has a multiplayer.

In my opinion they should make more a "remake" of galactic civ II. Because it was the BEST!

 

And how far i can see it at the moment they are doing a great job. 

Especially the new ship designer is awesome!

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