Published on September 12, 2009 By aLap In PC Gaming

Dragon Age: Origins is THE game that I've been wanting to play since it's early development in 2004 by BioWare. Impulse, despite its growing pains, is one heck of a platform and I love it. Just recently I saw these two great, colossal goodies coming together in perfect gaming bliss. But then I read... USA and Canada only...


I'm in mainland China btw, where genuine boxed versions in English are rarely available. As a gamer, I have the same urge to try a cool game as soon as possible. I do get to see the same buzz: trailers, videos, news, interviews, forum discussions, all that pizzazz. But what do I and other outcast gamers usually get? "Sorry, but you're living in the wrong part of the world" or "you'll have to wait until it gets to your region"... In this age of instant communication, what would ANY gamer think of having to sit tight for months on end, or needing to give up from buying that cool but restricted game?

There are MANY gamers out there, with cash, outside of the traditional markets, that are being smothered with region locks and inferior options (publishers' own digital distribution services are often slow since they seem to lack a network of worldwide high speed servers - that Impulse provides - and offer extremely limited re-downloads). The digital distribution of games offers the opportunity to reach anyone in the world with an internet connection. This could even be viewed as a way to reduce piracy. But what do we see happening? Games being locked out by publishers and allowed to be digitally sold only in the same old markets.

By restricting their games to just a handful of regions, publishers concede to pirates a much desired distribution service for those outcasts that pirate not because they don't have money, but because of the urge of wanting to play great games.

Also, from what is observed, most gamers in the traditional markets prefer the boxed version over the digital one, while those outside continue to have very limited options.

There's an artificial restriction in the digital distribution market that needs to go away.

- aLap


Comments (Page 2)
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on Sep 13, 2009

For me it's pretty simple, if they put silly restrictions on my ability to buy and play te game, I won't get it... The last game I bought in a brick & mortar store, was the CE of Wrath of the Lich King because I couldn't find a webstore that still had it in stock. So unless they give me a really compelling reason (Like some really interessting extra in the box) they lose a sale by restricting my purchase.

on Sep 13, 2009

I see no moral issues with spoofing your IP in this case.  If the account thing is set (I doubt it is done at account level) just make a new account.

 

I'd even go so far as to say that since you aren't wanted as a customer, it's ok to just download it, though paying for it is the better option.  Look at anime fansubs.

 

 

 

on Sep 13, 2009

pseudomelon

Well, that's sort of how Supply and Demand economics work, isn't it? Unfortunate, but that's just the way it is.

Whoa, was that one thought through?

What is the "supply" on a digital distribution?

The supply = Infinite because there is no limit to the number of times it can be copied. Which makes what happen on a standard supply vs demand equation mathematically?

Plus the demand side is totally off as well. When you're dealing with worldwide digital distribution there is only one market - the world. Demand in Poland and U.S. doesn't really matter because it is all just a purchase request at the exact same digital store. In this case it isn't like Poland is in any way a richer country than the U.S. and has a greater supply of money... the opposite is true.

What does matter is currency exchange rates and demand versus price. Does the higher price compensate for the reduced number of copies sold?

Otherwise these companies are just pricing themselves out of doing more (better) business.

on Sep 13, 2009

arstal
I'd even go so far as to say that since you aren't wanted as a customer, it's ok to just download it, though paying for it is the better option.  Look at anime fansubs.

In some countries if it isn't sold, available for sale, or copyrighted in your country then it is legal to "pirate" or make copies of it for private use. For instance last I knew the U.S. does not enforce foreign copyrights if the product is not sold in the U.S. and does not consider it illegal to make copies. However, your copy will become illegal once it is either copyrighted in the U.S. or sold in the U.S.

I know this is the basis under which Anime fansubs exist and become illegal once the copied work is available in the U.S.

on Sep 13, 2009

Rishkith



Quoting pseudomelon,
reply 15

Well, that's sort of how Supply and Demand economics work, isn't it? Unfortunate, but that's just the way it is.


Whoa, was that one thought through?

What is the "supply" on a digital distribution?

The supply = Infinite because there is no limit to the number of times it can be copied. Which makes what happen on a standard supply vs demand equation mathematically?

Plus the demand side is totally off as well. When you're dealing with worldwide digital distribution there is only one market - the world. Demand in Poland and U.S. doesn't really matter because it is all just a purchase request at the exact same digital store. In this case it isn't like Poland is in any way a richer country than the U.S. and has a greater supply of money... the opposite is true.

What does matter is currency exchange rates and demand versus price. Does the higher price compensate for the reduced number of copies sold?

Otherwise these companies are just pricing themselves out of doing more (better) business.

 

*ahem* I thought of answering like this, then I thought for a second (giggle) - The supply = Only they have it, so they have ALL the supply, doesn't matter that it's an INFINITE supply. 

on Sep 13, 2009

SnallTrippin
*ahem* I thought of answering like this, then I thought for a second (giggle) - The supply = Only they have it, so they have ALL the supply, doesn't matter that it's an INFINITE supply. 

Physical shops have supply too, and that's the problem. Downloads can't be priced higher or noone gets them and they can't be priced significantly lower than a real box because then noone would get a box anymore.

on Sep 13, 2009

I meant the developers, but yeah close enough.

on Sep 13, 2009

SnallTrippin

*ahem* I thought of answering like this, then I thought for a second (giggle) - The supply = Only they have it, so they have ALL the supply, doesn't matter that it's an INFINITE supply. 

If you look at it as an individual art piece and the buyers have to have just that one then yes you could say that. If you look at it as a product and that most people are fans not so much of "Demigod" so much as RTS games... then you realize you have competition.

For instance you could own the only "Master of Magic" and want to charge a crazy amount of money because the supply of licenses is 1 and therefore the price should be very high. But then someone might like at an alternative and see that fewer people are buying the name rather than people who just like 4X fantasy games and you can blow them out of the marketplace.

Seriously, how many people are only in the PC game market for one exclusive title?

on Sep 13, 2009

Allow me to correct myself:

That's how the demand portion functions. As they know they are the only provider of (game X) and the rest of the developers sell at the same price, there is no reason for them to bring the price down. Perhaps comparing it to a monopoly would have been a better explanation.

on Sep 28, 2009

Come on Impulse! You never let me down! Damn publishers... More staggering because so far EA had been very diligent with my country.

 

Come to think of it, maybe it isn't that Stardock is "lazy" for allowing such easy "work-arounds". Considering their vision in DMR, they might also see in similar lights regional restrictions. That's a loophole that's meant to be there. Or maybe not...

 

I didn't buy on Impulse very often, but it sure is my favorite digital distribution program. The only problem had been it's library. But now, it seems to be shaping up nice. That regional restriction is a bummer though... that was the main reason I never used Direct2Drive, 90% of its titles are no-go to my Brazilian self...

 

And I was so looking forward to use my 20% survey discount on it... I'll have to content with Majesty 2 now.

on Sep 28, 2009

Oi Sandro, tudo bom?

I just realized that I'm starting to use Steam and GamersGate more and more for my online purchases. As much as I like Impulse, they can't offer me most of the good games they have available. That is a real shame...

Gamersgate is actually quite nice when it comes to availability. What I can't get from the main site, I can usually get in their UK site (though more expensive). I was finally able to pre-order the Digital Deluxe Edition of Dragon Age Origins from them.

YAY!  Dragon Age! Wohoooo!!!!! Got the pre-order!!!!    

Ahem... But they could sure use the download speed and convenience of Impulse. 

Hey Stardock! Join forces with Paradox for digital distribution! Seriously...

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